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Survival, horror at the sunless depths of the Pacific Ocean: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out. Conceived as a student project, this first person survival story unfolds following an industrial catastrophe, from inside a half-ton, high-tech dive suit — a “walking coffin. ” Influenced and inspired by a growing appetite for unconventional horror and narrative-driven games, Narcosis is rooted in reality, but steeped in the surreal. Features Pressure Kills: High-stress situations accelerate oxygen intake, distorting sight, sound, space and time. Hostile Waters: A knife, flashlight and flares are essential to surviving the nightmarish flora and fauna of the abyss. Phantom Narrative: The survivor’s account unfolds in inexplicable ways alongside the player’s journey. Beyond Good and Evil: No shadowy organizations or eldritch terrors at Narcosis’ dark heart, only primal fears and human limits. Terror Verite: Primal fears — darkness, confinement and isolation — take on new levels of immersion when experienced in VR.
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