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Our small team designed XFP3 to be a community-driven game where your involvement is essential. Our FPS-Sport multi-player engine has been specifically conceived with this objective in mind. The Dev Team intention is to deliver first, an original core gameplay based on true tactical paintball sport experience. You will not find many features or modes in this first version as they would slow considerably the process of reaching a good gameplay. To support our community driven game we plan to invest as much in development after the launch as before for as long as it takes (probably forever if you like our game). Be part of the adventure and leave your footprint in the game by participating to quick & regular updates. Features Paintball is an amazing sport, offering intense competition and strong team experiences. On the surface it may appear to be a straightforward shooting game, but it is not—strategy is essential for success. Your team’s strategy, tactics and coordination may not be obvious at first sight but make all the difference between mindless shooting and truly playing the sport of paintball. There are two more ingredients that make our paintball game unique. The first is realistic ballistics and the second is the maps, or layouts, designed by pros for competitions. The quality of those layouts rely on their real life “level design” that makes them suitable for international competition. The XField Paintball Studio Team wants to create a new video game experience, based on the most realistic and immersive simulation possible of the sport of paintball, including features that reveal the depth and natural gameplay of this sport. The game is developed with pro players to address both the paintball community and the PC player without paintball experience. XFP is a hybrid FPS and sports video game, a real-time multiplayer competition where you can play: 5v5 mode. Official layouts of all international leagues (NXL, Millennium, PALS, CXBL, UWL, SARPL) Real parabolic shooting with independent physics for each paintball. Fire rate of 10. 5 shots/second and per player (up to 200 simultaneous trajectories). Strategy & communication tools. Progressive low latency servers deployment in USA and Europe first. In a nutshell, we want to create the Official Paintball Video Game, based on: A fully immersive technical and design environment. Gameplay based on team strategy, tactics and communication. And a strong, community-driven update plan.
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